pub struct WithLaunchContext<Builder> { /* private fields */ }Expand description
A NodeBuilder with its launch context already configured.
This exposes the same methods as NodeBuilder but with the launch context already configured,
See WithLaunchContext::launch
Implementations§
Source§impl<Builder> WithLaunchContext<Builder>
impl<Builder> WithLaunchContext<Builder>
Sourcepub const fn task_executor(&self) -> &Runtime
pub const fn task_executor(&self) -> &Runtime
Returns a reference to the task executor.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sourcepub const fn config(&self) -> &NodeConfig<ChainSpec>
pub const fn config(&self) -> &NodeConfig<ChainSpec>
Returns a reference to the node builder’s config.
Sourcepub const fn config_mut(&mut self) -> &mut NodeConfig<ChainSpec>
pub const fn config_mut(&mut self) -> &mut NodeConfig<ChainSpec>
Returns a mutable reference to the node builder’s config.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>where
DB: Database + DatabaseMetrics + Clone + Unpin + 'static,
ChainSpec: EthChainSpec + EthereumHardforks,
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>where
DB: Database + DatabaseMetrics + Clone + Unpin + 'static,
ChainSpec: EthChainSpec + EthereumHardforks,
Sourcepub fn with_rocksdb_provider(
self,
rocksdb_provider: RocksDBProvider,
) -> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
pub fn with_rocksdb_provider( self, rocksdb_provider: RocksDBProvider, ) -> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sets the RocksDBProvider to use instead of creating one during launch.
Sourcepub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, BlockchainProvider<NodeTypesWithDBAdapter<T, DB>>>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
pub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, BlockchainProvider<NodeTypesWithDBAdapter<T, DB>>>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
Configures the types of the node.
Sourcepub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
pub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
Configures the types of the node and the provider type that will be used by the node.
Sourcepub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>where
N: Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, ChainSpec = ChainSpec> + NodeTypesForProvider,
pub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>where
N: Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, ChainSpec = ChainSpec> + NodeTypesForProvider,
Preconfigures the node with a specific node implementation.
This is a convenience method that sets the node’s types and components in one call.
Sourcepub async fn launch_node<N>(
self,
node: N,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>>::Node, Report>where
N: Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, ChainSpec = ChainSpec> + NodeTypesForProvider,
<N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns: RethRpcAddOns<NodeAdapter<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <<N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder as NodeComponentsBuilder<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::Components>>,
EngineNodeLauncher: LaunchNode<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>,
pub async fn launch_node<N>(
self,
node: N,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>>::Node, Report>where
N: Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, ChainSpec = ChainSpec> + NodeTypesForProvider,
<N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns: RethRpcAddOns<NodeAdapter<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <<N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder as NodeComponentsBuilder<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::Components>>,
EngineNodeLauncher: LaunchNode<NodeBuilderWithComponents<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::ComponentsBuilder, <N as Node<FullNodeTypesAdapter<N, DB, BlockchainProvider<NodeTypesWithDBAdapter<N, DB>>>>>::AddOns>>,
Launches a preconfigured Node
This bootstraps the node internals, creates all the components with the given Node
Returns a NodeHandle that can be used to interact with the node.
Source§impl<T> WithLaunchContext<NodeBuilderWithTypes<T>>where
T: FullNodeTypes,
impl<T> WithLaunchContext<NodeBuilderWithTypes<T>>where
T: FullNodeTypes,
Sourcepub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
pub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
Advances the state of the node builder to the next state where all components are configured
Source§impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
Sourcepub fn with_add_ons<AO>(
self,
add_ons: AO,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
pub fn with_add_ons<AO>( self, add_ons: AO, ) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
Advances the state of the node builder to the next state where all customizable
NodeAddOns types are configured.
Source§impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
Sourcepub const fn config(
&self,
) -> &NodeConfig<<<T as FullNodeTypes>::Types as NodeTypes>::ChainSpec>
pub const fn config( &self, ) -> &NodeConfig<<<T as FullNodeTypes>::Types as NodeTypes>::ChainSpec>
Returns a reference to the node builder’s config.
Sourcepub const fn config_mut(
&mut self,
) -> &mut NodeConfig<<<T as FullNodeTypes>::Types as NodeTypes>::ChainSpec>
pub const fn config_mut( &mut self, ) -> &mut NodeConfig<<<T as FullNodeTypes>::Types as NodeTypes>::ChainSpec>
Returns a mutable reference to the node builder’s config.
Sourcepub const fn db(&self) -> &<T as FullNodeTypes>::DB
pub const fn db(&self) -> &<T as FullNodeTypes>::DB
Returns a reference to node’s database.
Sourcepub const fn db_mut(&mut self) -> &mut <T as FullNodeTypes>::DB
pub const fn db_mut(&mut self) -> &mut <T as FullNodeTypes>::DB
Returns a mutable reference to node’s database.
Sourcepub fn try_apply<F, R>(
self,
f: F,
) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>,
pub fn try_apply<F, R>(
self,
f: F,
) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>,
Applies a fallible function to the builder.
Sourcepub fn try_apply_if<F, R>(
self,
cond: bool,
f: F,
) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>,
pub fn try_apply_if<F, R>(
self,
cond: bool,
f: F,
) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> Result<WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>, R>,
Applies a fallible function to the builder, if the condition is true.
Sourcepub fn apply<F>(
self,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>,
pub fn apply<F>(
self,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>,
Apply a function to the builder
Sourcepub fn apply_if<F>(
self,
cond: bool,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>,
pub fn apply_if<F>(
self,
cond: bool,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>,
Apply a function to the builder, if the condition is true.
Sourcepub fn on_component_initialized<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>) -> Result<(), Report> + Send + 'static,
pub fn on_component_initialized<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>) -> Result<(), Report> + Send + 'static,
Sets the hook that is run once the node’s components are initialized.
Sourcepub fn on_node_started<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(FullNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, AO>) -> Result<(), Report> + Send + 'static,
pub fn on_node_started<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(FullNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, AO>) -> Result<(), Report> + Send + 'static,
Sets the hook that is run once the node has started.
Sourcepub fn map_add_ons<F>(
self,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(AO) -> AO,
pub fn map_add_ons<F>(
self,
f: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(AO) -> AO,
Modifies the addons with the given closure.
This method provides access to methods on the addons type that don’t have direct builder methods. It’s useful for advanced configuration scenarios where you need to call addon-specific methods.
§Examples
use tower::layer::util::Identity;
let builder = NodeBuilder::new(config)
.with_types::<EthereumNode>()
.with_components(EthereumNode::components())
.with_add_ons(EthereumAddOns::default())
.map_add_ons(|addons| addons.with_rpc_middleware(Identity::default()));§See also
NodeAddOnstrait for available addon typescrate::NodeBuilderWithComponents::extend_rpc_modulesfor RPC module configuration
Sourcepub fn on_rpc_started<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(RpcContext<'_, NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, <AO as RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>>::EthApi>, RethRpcServerHandles) -> Result<(), Report> + Send + 'static,
pub fn on_rpc_started<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(RpcContext<'_, NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, <AO as RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>>::EthApi>, RethRpcServerHandles) -> Result<(), Report> + Send + 'static,
Sets the hook that is run once the rpc server is started.
Sourcepub fn extend_rpc_modules<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(RpcContext<'_, NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, <AO as RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>>::EthApi>) -> Result<(), Report> + Send + 'static,
pub fn extend_rpc_modules<F>(
self,
hook: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(RpcContext<'_, NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>, <AO as RethRpcAddOns<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>>::EthApi>) -> Result<(), Report> + Send + 'static,
Sets the hook that is run to configure the rpc modules.
This hook can obtain the node’s components (txpool, provider, etc.) and can modify the modules that the RPC server installs.
§Examples
use jsonrpsee::{core::RpcResult, proc_macros::rpc};
#[derive(Clone)]
struct CustomApi<Pool> { pool: Pool }
#[rpc(server, namespace = "custom")]
impl CustomApi {
#[method(name = "hello")]
async fn hello(&self) -> RpcResult<String> {
Ok("World".to_string())
}
}
let node = NodeBuilder::new(config)
.node(EthereumNode::default())
.extend_rpc_modules(|ctx| {
// Access node components, so they can used by the CustomApi
let pool = ctx.pool().clone();
// Add custom RPC namespace
ctx.modules.merge_configured(CustomApi { pool }.into_rpc())?;
Ok(())
})
.build()?;Sourcepub fn install_exex<F, R, E>(
self,
exex_id: impl Into<String>,
exex: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(ExExContext<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>) -> R + Send + 'static,
R: Future<Output = Result<E, Report>> + Send,
E: Future<Output = Result<(), Report>> + Send,
pub fn install_exex<F, R, E>(
self,
exex_id: impl Into<String>,
exex: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(ExExContext<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>) -> R + Send + 'static,
R: Future<Output = Result<E, Report>> + Send,
E: Future<Output = Result<(), Report>> + Send,
Sourcepub fn install_exex_if<F, R, E>(
self,
cond: bool,
exex_id: impl Into<String>,
exex: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(ExExContext<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>) -> R + Send + 'static,
R: Future<Output = Result<E, Report>> + Send,
E: Future<Output = Result<(), Report>> + Send,
pub fn install_exex_if<F, R, E>(
self,
cond: bool,
exex_id: impl Into<String>,
exex: F,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
F: FnOnce(ExExContext<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>) -> R + Send + 'static,
R: Future<Output = Result<E, Report>> + Send,
E: Future<Output = Result<(), Report>> + Send,
Installs an ExEx (Execution Extension) in the node if the condition is true.
§Note
The ExEx ID must be unique.
Sourcepub async fn launch_with<L>(
self,
launcher: L,
) -> Result<<L as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node, Report>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub async fn launch_with<L>(
self,
launcher: L,
) -> Result<<L as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node, Report>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the given launcher.
Sourcepub fn launch_with_fn<L, R>(self, launcher: L) -> R
pub fn launch_with_fn<L, R>(self, launcher: L) -> R
Launches the node with the given closure.
Sourcepub const fn check_launch(
self,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
pub const fn check_launch( self, ) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
Check that the builder can be launched
This is useful when writing tests to ensure that the builder is configured correctly.
Sourcepub async fn launch(
self,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node, Report>
pub async fn launch( self, ) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node, Report>
Launches the node with the EngineNodeLauncher that sets up engine API consensus and rpc
Sourcepub fn launch_with_debug_capabilities(
self,
) -> <DebugNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Futurewhere
<T as FullNodeTypes>::Types: DebugNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
DebugNodeLauncher: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub fn launch_with_debug_capabilities(
self,
) -> <DebugNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Futurewhere
<T as FullNodeTypes>::Types: DebugNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
DebugNodeLauncher: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the DebugNodeLauncher.
This is equivalent to WithLaunchContext::launch, but will enable the debugging features,
if they are configured.
Sourcepub fn launch_with_debug_capabilities_and_backfill<B>(
self,
backfill: B,
) -> <DebugNodeLauncher<EngineNodeLauncher<B>> as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Futurewhere
<T as FullNodeTypes>::Types: DebugNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
DebugNodeLauncher<EngineNodeLauncher<B>>: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub fn launch_with_debug_capabilities_and_backfill<B>(
self,
backfill: B,
) -> <DebugNodeLauncher<EngineNodeLauncher<B>> as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Futurewhere
<T as FullNodeTypes>::Types: DebugNode<NodeAdapter<T, <CB as NodeComponentsBuilder<T>>::Components>>,
DebugNodeLauncher<EngineNodeLauncher<B>>: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the DebugNodeLauncher, with the engine’s backfill built by
backfill instead of the staged pipeline.
Sourcepub fn engine_api_launcher(&self) -> EngineNodeLauncher
pub fn engine_api_launcher(&self) -> EngineNodeLauncher
Returns an EngineNodeLauncher that can be used to launch the node with engine API
support.
Auto Trait Implementations§
impl<Builder> !RefUnwindSafe for WithLaunchContext<Builder>
impl<Builder> !UnwindSafe for WithLaunchContext<Builder>
impl<Builder> Freeze for WithLaunchContext<Builder>where
Builder: Freeze,
impl<Builder> Send for WithLaunchContext<Builder>where
Builder: Send,
impl<Builder> Sync for WithLaunchContext<Builder>where
Builder: Sync,
impl<Builder> Unpin for WithLaunchContext<Builder>where
Builder: Unpin,
impl<Builder> UnsafeUnpin for WithLaunchContext<Builder>where
Builder: UnsafeUnpin,
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T: ?Sized,
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T: ?Sized,
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§impl<T> Conv for T
impl<T> Conv for T
§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
self to use its Binary implementation when Debug-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
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Self: Display,
self to use its Display implementation when
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Note: Unable to compute type layout, possibly due to this type having generic parameters. Layout can only be computed for concrete, fully-instantiated types.