pub struct FullNode<Node>where
Node: FullNodeComponents,{
pub evm_config: <Node as FullNodeComponents>::Evm,
pub block_executor: <Node as FullNodeComponents>::Executor,
pub pool: <Node as FullNodeComponents>::Pool,
pub network: NetworkHandle,
pub provider: <Node as FullNodeTypes>::Provider,
pub payload_builder: PayloadBuilderHandle<<Node as NodeTypes>::Engine>,
pub task_executor: TaskExecutor,
pub rpc_server_handles: RethRpcServerHandles,
pub rpc_registry: RpcRegistry<Node>,
pub config: NodeConfig,
pub data_dir: ChainPath<DataDirPath>,
}
Expand description
The launched node with all components including RPC handlers.
This can be used to interact with the launched node.
Fields§
§evm_config: <Node as FullNodeComponents>::Evm
The evm configuration.
block_executor: <Node as FullNodeComponents>::Executor
The executor of the node.
pool: <Node as FullNodeComponents>::Pool
The node’s transaction pool.
network: NetworkHandle
Handle to the node’s network.
provider: <Node as FullNodeTypes>::Provider
Provider to interact with the node’s database
payload_builder: PayloadBuilderHandle<<Node as NodeTypes>::Engine>
Handle to the node’s payload builder service.
task_executor: TaskExecutor
Task executor for the node.
rpc_server_handles: RethRpcServerHandles
Handles to the node’s rpc servers
rpc_registry: RpcRegistry<Node>
The configured rpc namespaces
config: NodeConfig
The initial node config.
data_dir: ChainPath<DataDirPath>
The data dir of the node.
Implementations§
source§impl<Node> FullNode<Node>where
Node: FullNodeComponents,
impl<Node> FullNode<Node>where
Node: FullNodeComponents,
sourcepub fn chain_spec(&self) -> Arc<ChainSpec>
pub fn chain_spec(&self) -> Arc<ChainSpec>
Returns the [ChainSpec
] of the node.
sourcepub const fn rpc_server_handle(&self) -> &RpcServerHandle
pub const fn rpc_server_handle(&self) -> &RpcServerHandle
Returns the RpcServerHandle
to the started rpc server.
sourcepub const fn auth_server_handle(&self) -> &AuthServerHandle
pub const fn auth_server_handle(&self) -> &AuthServerHandle
Returns the AuthServerHandle
to the started authenticated engine API server.
sourcepub fn engine_http_client(
&self,
) -> impl EngineApiClient<<Node as NodeTypes>::Engine>
pub fn engine_http_client( &self, ) -> impl EngineApiClient<<Node as NodeTypes>::Engine>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send authenticated http requests to the node’s auth server.
sourcepub async fn engine_ws_client(
&self,
) -> impl EngineApiClient<<Node as NodeTypes>::Engine>
pub async fn engine_ws_client( &self, ) -> impl EngineApiClient<<Node as NodeTypes>::Engine>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send authenticated ws requests to the node’s auth server.
sourcepub async fn engine_ipc_client(
&self,
) -> Option<impl EngineApiClient<<Node as NodeTypes>::Engine>>
Available on Unix only.
pub async fn engine_ipc_client( &self, ) -> Option<impl EngineApiClient<<Node as NodeTypes>::Engine>>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send not authenticated IPC requests to the node’s auth server.
Trait Implementations§
source§impl<Node> Clone for FullNode<Node>where
Node: Clone + FullNodeComponents,
<Node as FullNodeComponents>::Evm: Clone,
<Node as FullNodeComponents>::Executor: Clone,
<Node as FullNodeComponents>::Pool: Clone,
<Node as FullNodeTypes>::Provider: Clone,
<Node as NodeTypes>::Engine: Clone,
impl<Node> Clone for FullNode<Node>where
Node: Clone + FullNodeComponents,
<Node as FullNodeComponents>::Evm: Clone,
<Node as FullNodeComponents>::Executor: Clone,
<Node as FullNodeComponents>::Pool: Clone,
<Node as FullNodeTypes>::Provider: Clone,
<Node as NodeTypes>::Engine: Clone,
source§impl<Node> Debug for FullNode<Node>where
Node: Debug + FullNodeComponents,
<Node as FullNodeComponents>::Evm: Debug,
<Node as FullNodeComponents>::Executor: Debug,
<Node as FullNodeComponents>::Pool: Debug,
<Node as FullNodeTypes>::Provider: Debug,
<Node as NodeTypes>::Engine: Debug,
impl<Node> Debug for FullNode<Node>where
Node: Debug + FullNodeComponents,
<Node as FullNodeComponents>::Evm: Debug,
<Node as FullNodeComponents>::Executor: Debug,
<Node as FullNodeComponents>::Pool: Debug,
<Node as FullNodeTypes>::Provider: Debug,
<Node as NodeTypes>::Engine: Debug,
Auto Trait Implementations§
impl<Node> Freeze for FullNode<Node>where
<Node as FullNodeComponents>::Evm: Freeze,
<Node as FullNodeComponents>::Executor: Freeze,
<Node as FullNodeComponents>::Pool: Freeze,
<Node as FullNodeTypes>::Provider: Freeze,
impl<Node> !RefUnwindSafe for FullNode<Node>
impl<Node> Send for FullNode<Node>
impl<Node> Sync for FullNode<Node>
impl<Node> Unpin for FullNode<Node>
impl<Node> !UnwindSafe for FullNode<Node>
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