pub struct WithLaunchContext<Builder> { /* private fields */ }
Expand description
A NodeBuilder
with it’s launch context already configured.
This exposes the same methods as NodeBuilder
but with the launch context already configured,
See WithLaunchContext::launch
Implementations§
Source§impl<Builder> WithLaunchContext<Builder>
impl<Builder> WithLaunchContext<Builder>
Sourcepub const fn task_executor(&self) -> &TaskExecutor
pub const fn task_executor(&self) -> &TaskExecutor
Returns a reference to the task executor.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sourcepub const fn config(&self) -> &NodeConfig<ChainSpec>
pub const fn config(&self) -> &NodeConfig<ChainSpec>
Returns a reference to the node builder’s config.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sourcepub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<RethFullAdapter<DB, T>>>where
T: NodeTypesWithEngine<ChainSpec = ChainSpec> + NodeTypesForTree,
pub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<RethFullAdapter<DB, T>>>where
T: NodeTypesWithEngine<ChainSpec = ChainSpec> + NodeTypesForTree,
Configures the types of the node.
Sourcepub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesWithEngine<ChainSpec = ChainSpec> + NodeTypesForProvider,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
pub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesWithEngine<ChainSpec = ChainSpec> + NodeTypesForProvider,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
Configures the types of the node and the provider type that will be used by the node.
Sourcepub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForTree,
pub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForTree,
Preconfigures the node with a specific node implementation.
This is a convenience method that sets the node’s types and components in one call.
Sourcepub async fn launch_node<N>(
self,
node: N,
) -> Result<NodeHandle<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForTree,
N::AddOns: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>>,
N::Primitives: FullNodePrimitives<BlockBody = BlockBody>,
pub async fn launch_node<N>(
self,
node: N,
) -> Result<NodeHandle<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForTree,
N::AddOns: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>>,
N::Primitives: FullNodePrimitives<BlockBody = BlockBody>,
Launches a preconfigured Node
This bootstraps the node internals, creates all the components with the given Node
Returns a NodeHandle
that can be used to interact with the node.
Source§impl<T: FullNodeTypes> WithLaunchContext<NodeBuilderWithTypes<T>>
impl<T: FullNodeTypes> WithLaunchContext<NodeBuilderWithTypes<T>>
Sourcepub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
pub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
Advances the state of the node builder to the next state where all components are configured
Source§impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
Sourcepub fn with_add_ons<AO>(
self,
add_ons: AO,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
pub fn with_add_ons<AO>( self, add_ons: AO, ) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
Advances the state of the node builder to the next state where all customizable
NodeAddOns
types are configured.
Source§impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, CB::Components>>,
impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, CB::Components>>,
Sourcepub const fn config(&self) -> &NodeConfig<<T::Types as NodeTypes>::ChainSpec>
pub const fn config(&self) -> &NodeConfig<<T::Types as NodeTypes>::ChainSpec>
Returns a reference to the node builder’s config.
Sourcepub fn apply<F>(self, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
pub fn apply<F>(self, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
Apply a function to the builder
Sourcepub fn apply_if<F>(self, cond: bool, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
pub fn apply_if<F>(self, cond: bool, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
Apply a function to the builder, if the condition is true
.
Sourcepub fn on_component_initialized<F>(self, hook: F) -> Self
pub fn on_component_initialized<F>(self, hook: F) -> Self
Sets the hook that is run once the node’s components are initialized.
Sourcepub fn on_node_started<F>(self, hook: F) -> Self
pub fn on_node_started<F>(self, hook: F) -> Self
Sets the hook that is run once the node has started.
Sourcepub fn map_add_ons<F>(self, f: F) -> Selfwhere
F: FnOnce(AO) -> AO,
pub fn map_add_ons<F>(self, f: F) -> Selfwhere
F: FnOnce(AO) -> AO,
Modifies the addons with the given closure.
Sourcepub fn on_rpc_started<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>, RethRpcServerHandles) -> Result<()> + Send + 'static,
pub fn on_rpc_started<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>, RethRpcServerHandles) -> Result<()> + Send + 'static,
Sets the hook that is run once the rpc server is started.
Sourcepub fn extend_rpc_modules<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>) -> Result<()> + Send + 'static,
pub fn extend_rpc_modules<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>) -> Result<()> + Send + 'static,
Sets the hook that is run to configure the rpc modules.
Sourcepub fn install_exex<F, R, E>(self, exex_id: impl Into<String>, exex: F) -> Self
pub fn install_exex<F, R, E>(self, exex_id: impl Into<String>, exex: F) -> Self
Sourcepub fn install_exex_if<F, R, E>(
self,
cond: bool,
exex_id: impl Into<String>,
exex: F,
) -> Self
pub fn install_exex_if<F, R, E>( self, cond: bool, exex_id: impl Into<String>, exex: F, ) -> Self
Installs an ExEx
(Execution Extension) in the node if the condition is true.
§Note
The ExEx
ID must be unique.
Sourcepub async fn launch_with<L>(self, launcher: L) -> Result<L::Node>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub async fn launch_with<L>(self, launcher: L) -> Result<L::Node>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the given launcher.
Sourcepub fn launch_with_fn<L, R>(self, launcher: L) -> Rwhere
L: FnOnce(Self) -> R,
pub fn launch_with_fn<L, R>(self, launcher: L) -> Rwhere
L: FnOnce(Self) -> R,
Launches the node with the given closure.
Sourcepub const fn check_launch(self) -> Self
pub const fn check_launch(self) -> Self
Check that the builder can be launched
This is useful when writing tests to ensure that the builder is configured correctly.
Source§impl<T, DB, CB, AO> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, T>, CB, AO>>where
DB: Database + DatabaseMetrics + DatabaseMetadata + Clone + Unpin + 'static,
T: NodeTypesWithEngine + NodeTypesForTree,
CB: NodeComponentsBuilder<RethFullAdapter<DB, T>>,
AO: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, T>, CB::Components>>,
impl<T, DB, CB, AO> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, T>, CB, AO>>where
DB: Database + DatabaseMetrics + DatabaseMetadata + Clone + Unpin + 'static,
T: NodeTypesWithEngine + NodeTypesForTree,
CB: NodeComponentsBuilder<RethFullAdapter<DB, T>>,
AO: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, T>, CB::Components>>,
Sourcepub async fn launch(
self,
) -> Result<NodeHandle<NodeAdapter<RethFullAdapter<DB, T>, CB::Components>, AO>>
pub async fn launch( self, ) -> Result<NodeHandle<NodeAdapter<RethFullAdapter<DB, T>, CB::Components>, AO>>
Launches the node with the DefaultNodeLauncher
that sets up engine API consensus and rpc
Auto Trait Implementations§
impl<Builder> Freeze for WithLaunchContext<Builder>where
Builder: Freeze,
impl<Builder> !RefUnwindSafe for WithLaunchContext<Builder>
impl<Builder> Send for WithLaunchContext<Builder>where
Builder: Send,
impl<Builder> Sync for WithLaunchContext<Builder>where
Builder: Sync,
impl<Builder> Unpin for WithLaunchContext<Builder>where
Builder: Unpin,
impl<Builder> !UnwindSafe for WithLaunchContext<Builder>
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impl<T> MaybeSendSync for T
Layout§
Note: Unable to compute type layout, possibly due to this type having generic parameters. Layout can only be computed for concrete, fully-instantiated types.