pub struct WithLaunchContext<Builder> { /* private fields */ }
Expand description
A NodeBuilder
with its launch context already configured.
This exposes the same methods as NodeBuilder
but with the launch context already configured,
See WithLaunchContext::launch
Implementations§
Source§impl<Builder> WithLaunchContext<Builder>
impl<Builder> WithLaunchContext<Builder>
Sourcepub const fn task_executor(&self) -> &TaskExecutor
pub const fn task_executor(&self) -> &TaskExecutor
Returns a reference to the task executor.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sourcepub const fn config(&self) -> &NodeConfig<ChainSpec>
pub const fn config(&self) -> &NodeConfig<ChainSpec>
Returns a reference to the node builder’s config.
Source§impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
impl<DB, ChainSpec> WithLaunchContext<NodeBuilder<DB, ChainSpec>>
Sourcepub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<RethFullAdapter<DB, T>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
pub fn with_types<T>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<RethFullAdapter<DB, T>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
Configures the types of the node.
Sourcepub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
pub fn with_types_and_provider<T, P>(
self,
) -> WithLaunchContext<NodeBuilderWithTypes<FullNodeTypesAdapter<T, DB, P>>>where
T: NodeTypesForProvider<ChainSpec = ChainSpec>,
P: FullProvider<NodeTypesWithDBAdapter<T, DB>>,
Configures the types of the node and the provider type that will be used by the node.
Sourcepub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForProvider,
pub fn node<N>(
self,
node: N,
) -> WithLaunchContext<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForProvider,
Preconfigures the node with a specific node implementation.
This is a convenience method that sets the node’s types and components in one call.
Sourcepub async fn launch_node<N>(
self,
node: N,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>>::Node>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForProvider,
N::AddOns: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>>,
N::Primitives: FullNodePrimitives,
EngineNodeLauncher: LaunchNode<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>,
pub async fn launch_node<N>(
self,
node: N,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>>::Node>where
N: Node<RethFullAdapter<DB, N>, ChainSpec = ChainSpec> + NodeTypesForProvider,
N::AddOns: RethRpcAddOns<NodeAdapter<RethFullAdapter<DB, N>, <N::ComponentsBuilder as NodeComponentsBuilder<RethFullAdapter<DB, N>>>::Components>>,
N::Primitives: FullNodePrimitives,
EngineNodeLauncher: LaunchNode<NodeBuilderWithComponents<RethFullAdapter<DB, N>, N::ComponentsBuilder, N::AddOns>>,
Launches a preconfigured Node
This bootstraps the node internals, creates all the components with the given Node
Returns a NodeHandle
that can be used to interact with the node.
Source§impl<T: FullNodeTypes> WithLaunchContext<NodeBuilderWithTypes<T>>
impl<T: FullNodeTypes> WithLaunchContext<NodeBuilderWithTypes<T>>
Sourcepub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
pub fn with_components<CB>(
self,
components_builder: CB,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
CB: NodeComponentsBuilder<T>,
Advances the state of the node builder to the next state where all components are configured
Source§impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
impl<T, CB> WithLaunchContext<NodeBuilderWithComponents<T, CB, ()>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
Sourcepub fn with_add_ons<AO>(
self,
add_ons: AO,
) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
pub fn with_add_ons<AO>( self, add_ons: AO, ) -> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>
Advances the state of the node builder to the next state where all customizable
NodeAddOns
types are configured.
Source§impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, CB::Components>>,
impl<T, CB, AO> WithLaunchContext<NodeBuilderWithComponents<T, CB, AO>>where
T: FullNodeTypes,
CB: NodeComponentsBuilder<T>,
AO: RethRpcAddOns<NodeAdapter<T, CB::Components>>,
Sourcepub const fn config(&self) -> &NodeConfig<<T::Types as NodeTypes>::ChainSpec>
pub const fn config(&self) -> &NodeConfig<<T::Types as NodeTypes>::ChainSpec>
Returns a reference to the node builder’s config.
Sourcepub fn try_apply<F, R>(self, f: F) -> Result<Self, R>
pub fn try_apply<F, R>(self, f: F) -> Result<Self, R>
Applies a fallible function to the builder.
Sourcepub fn try_apply_if<F, R>(self, cond: bool, f: F) -> Result<Self, R>
pub fn try_apply_if<F, R>(self, cond: bool, f: F) -> Result<Self, R>
Applies a fallible function to the builder, if the condition is true
.
Sourcepub fn apply<F>(self, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
pub fn apply<F>(self, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
Apply a function to the builder
Sourcepub fn apply_if<F>(self, cond: bool, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
pub fn apply_if<F>(self, cond: bool, f: F) -> Selfwhere
F: FnOnce(Self) -> Self,
Apply a function to the builder, if the condition is true
.
Sourcepub fn on_component_initialized<F>(self, hook: F) -> Self
pub fn on_component_initialized<F>(self, hook: F) -> Self
Sets the hook that is run once the node’s components are initialized.
Sourcepub fn on_node_started<F>(self, hook: F) -> Self
pub fn on_node_started<F>(self, hook: F) -> Self
Sets the hook that is run once the node has started.
Sourcepub fn map_add_ons<F>(self, f: F) -> Selfwhere
F: FnOnce(AO) -> AO,
pub fn map_add_ons<F>(self, f: F) -> Selfwhere
F: FnOnce(AO) -> AO,
Modifies the addons with the given closure.
Sourcepub fn on_rpc_started<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>, RethRpcServerHandles) -> Result<()> + Send + 'static,
pub fn on_rpc_started<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>, RethRpcServerHandles) -> Result<()> + Send + 'static,
Sets the hook that is run once the rpc server is started.
Sourcepub fn extend_rpc_modules<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>) -> Result<()> + Send + 'static,
pub fn extend_rpc_modules<F>(self, hook: F) -> Selfwhere
F: FnOnce(RpcContext<'_, NodeAdapter<T, CB::Components>, AO::EthApi>) -> Result<()> + Send + 'static,
Sets the hook that is run to configure the rpc modules.
This hook can obtain the node’s components (txpool, provider, etc.) and can modify the modules that the RPC server installs.
§Examples
use jsonrpsee::{core::RpcResult, proc_macros::rpc};
#[derive(Clone)]
struct CustomApi<Pool> { pool: Pool }
#[rpc(server, namespace = "custom")]
impl CustomApi {
#[method(name = "hello")]
async fn hello(&self) -> RpcResult<String> {
Ok("World".to_string())
}
}
let node = NodeBuilder::new(config)
.node(EthereumNode::default())
.extend_rpc_modules(|ctx| {
// Access node components, so they can used by the CustomApi
let pool = ctx.pool().clone();
// Add custom RPC namespace
ctx.modules.merge_configured(CustomApi { pool }.into_rpc())?;
Ok(())
})
.build()?;
Sourcepub fn install_exex<F, R, E>(self, exex_id: impl Into<String>, exex: F) -> Self
pub fn install_exex<F, R, E>(self, exex_id: impl Into<String>, exex: F) -> Self
Sourcepub fn install_exex_if<F, R, E>(
self,
cond: bool,
exex_id: impl Into<String>,
exex: F,
) -> Self
pub fn install_exex_if<F, R, E>( self, cond: bool, exex_id: impl Into<String>, exex: F, ) -> Self
Installs an ExEx
(Execution Extension) in the node if the condition is true.
§Note
The ExEx
ID must be unique.
Sourcepub async fn launch_with<L>(self, launcher: L) -> Result<L::Node>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub async fn launch_with<L>(self, launcher: L) -> Result<L::Node>where
L: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the given launcher.
Sourcepub fn launch_with_fn<L, R>(self, launcher: L) -> Rwhere
L: FnOnce(Self) -> R,
pub fn launch_with_fn<L, R>(self, launcher: L) -> Rwhere
L: FnOnce(Self) -> R,
Launches the node with the given closure.
Sourcepub const fn check_launch(self) -> Self
pub const fn check_launch(self) -> Self
Check that the builder can be launched
This is useful when writing tests to ensure that the builder is configured correctly.
Sourcepub async fn launch(
self,
) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node>
pub async fn launch( self, ) -> Result<<EngineNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node>
Launches the node with the EngineNodeLauncher
that sets up engine API consensus and rpc
Sourcepub async fn launch_with_debug_capabilities(
self,
) -> Result<<DebugNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node>where
T::Types: DebugNode<NodeAdapter<T, CB::Components>>,
DebugNodeLauncher: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
pub async fn launch_with_debug_capabilities(
self,
) -> Result<<DebugNodeLauncher as LaunchNode<NodeBuilderWithComponents<T, CB, AO>>>::Node>where
T::Types: DebugNode<NodeAdapter<T, CB::Components>>,
DebugNodeLauncher: LaunchNode<NodeBuilderWithComponents<T, CB, AO>>,
Launches the node with the DebugNodeLauncher
.
This is equivalent to WithLaunchContext::launch
, but will enable the debugging features,
if they are configured.
Sourcepub fn engine_api_launcher(&self) -> EngineNodeLauncher
pub fn engine_api_launcher(&self) -> EngineNodeLauncher
Returns an EngineNodeLauncher
that can be used to launch the node with engine API
support.
Auto Trait Implementations§
impl<Builder> Freeze for WithLaunchContext<Builder>where
Builder: Freeze,
impl<Builder> !RefUnwindSafe for WithLaunchContext<Builder>
impl<Builder> Send for WithLaunchContext<Builder>where
Builder: Send,
impl<Builder> Sync for WithLaunchContext<Builder>where
Builder: Sync,
impl<Builder> Unpin for WithLaunchContext<Builder>where
Builder: Unpin,
impl<Builder> !UnwindSafe for WithLaunchContext<Builder>
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§fn override_request_header<M>(
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