pub struct FullNode<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> {
pub evm_config: Node::Evm,
pub block_executor: Node::Executor,
pub pool: Node::Pool,
pub network: Node::Network,
pub provider: Node::Provider,
pub payload_builder: PayloadBuilderHandle<<Node::Types as NodeTypesWithEngine>::Engine>,
pub task_executor: TaskExecutor,
pub config: NodeConfig<<Node::Types as NodeTypes>::ChainSpec>,
pub data_dir: ChainPath<DataDirPath>,
pub add_ons_handle: AddOns::Handle,
}
Expand description
The launched node with all components including RPC handlers.
This can be used to interact with the launched node.
Fields§
§evm_config: Node::Evm
The evm configuration.
block_executor: Node::Executor
The executor of the node.
pool: Node::Pool
The node’s transaction pool.
network: Node::Network
Handle to the node’s network.
provider: Node::Provider
Provider to interact with the node’s database
payload_builder: PayloadBuilderHandle<<Node::Types as NodeTypesWithEngine>::Engine>
Handle to the node’s payload builder service.
task_executor: TaskExecutor
Task executor for the node.
config: NodeConfig<<Node::Types as NodeTypes>::ChainSpec>
The initial node config.
data_dir: ChainPath<DataDirPath>
The data dir of the node.
add_ons_handle: AddOns::Handle
The handle to launched add-ons
Implementations§
Source§impl<Engine, Node, AddOns> FullNode<Node, AddOns>where
Engine: EngineTypes,
Node: FullNodeComponents<Types: NodeTypesWithEngine<Engine = Engine>>,
AddOns: NodeAddOns<Node>,
impl<Engine, Node, AddOns> FullNode<Node, AddOns>where
Engine: EngineTypes,
Node: FullNodeComponents<Types: NodeTypesWithEngine<Engine = Engine>>,
AddOns: NodeAddOns<Node>,
Source§impl<Engine, Node, AddOns> FullNode<Node, AddOns>where
Engine: EngineTypes,
Node: FullNodeComponents<Types: NodeTypesWithEngine<Engine = Engine>>,
AddOns: RethRpcAddOns<Node>,
impl<Engine, Node, AddOns> FullNode<Node, AddOns>where
Engine: EngineTypes,
Node: FullNodeComponents<Types: NodeTypesWithEngine<Engine = Engine>>,
AddOns: RethRpcAddOns<Node>,
Sourcepub const fn rpc_server_handle(&self) -> &RpcServerHandle
pub const fn rpc_server_handle(&self) -> &RpcServerHandle
Returns the [RpcServerHandle
] to the started rpc server.
Sourcepub const fn auth_server_handle(&self) -> &AuthServerHandle
pub const fn auth_server_handle(&self) -> &AuthServerHandle
Returns the [AuthServerHandle
] to the started authenticated engine API server.
Sourcepub fn engine_http_client(&self) -> impl EngineApiClient<Engine>
pub fn engine_http_client(&self) -> impl EngineApiClient<Engine>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send authenticated http requests to the node’s auth server.
Sourcepub async fn engine_ws_client(&self) -> impl EngineApiClient<Engine>
pub async fn engine_ws_client(&self) -> impl EngineApiClient<Engine>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send authenticated ws requests to the node’s auth server.
Sourcepub async fn engine_ipc_client(&self) -> Option<impl EngineApiClient<Engine>>
Available on Unix only.
pub async fn engine_ipc_client(&self) -> Option<impl EngineApiClient<Engine>>
Returns the EngineApiClient
interface for the authenticated engine API.
This will send not authenticated IPC requests to the node’s auth server.
Trait Implementations§
Source§impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> Clone for FullNode<Node, AddOns>
impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> Clone for FullNode<Node, AddOns>
Source§impl<Node: Debug + FullNodeComponents, AddOns: Debug + NodeAddOns<Node>> Debug for FullNode<Node, AddOns>
impl<Node: Debug + FullNodeComponents, AddOns: Debug + NodeAddOns<Node>> Debug for FullNode<Node, AddOns>
Source§impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> Deref for FullNode<Node, AddOns>
impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> Deref for FullNode<Node, AddOns>
Source§impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> DerefMut for FullNode<Node, AddOns>
impl<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> DerefMut for FullNode<Node, AddOns>
Auto Trait Implementations§
impl<Node, AddOns> Freeze for FullNode<Node, AddOns>where
<Node as FullNodeComponents>::Evm: Freeze,
<Node as FullNodeComponents>::Executor: Freeze,
<Node as FullNodeComponents>::Pool: Freeze,
<Node as FullNodeComponents>::Network: Freeze,
<Node as FullNodeTypes>::Provider: Freeze,
<AddOns as NodeAddOns<Node>>::Handle: Freeze,
impl<Node, AddOns> !RefUnwindSafe for FullNode<Node, AddOns>
impl<Node, AddOns> Send for FullNode<Node, AddOns>
impl<Node, AddOns> Sync for FullNode<Node, AddOns>
impl<Node, AddOns> Unpin for FullNode<Node, AddOns>
impl<Node, AddOns> !UnwindSafe for FullNode<Node, AddOns>
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