Struct reth::payload::PayloadBuilderHandle
source · pub struct PayloadBuilderHandle<Engine>where
Engine: PayloadTypes,{ /* private fields */ }
Expand description
A communication channel to the PayloadBuilderService
.
This is the API used to create new payloads and to get the current state of existing ones.
Implementations§
source§impl<Engine> PayloadBuilderHandle<Engine>where
Engine: PayloadTypes + 'static,
impl<Engine> PayloadBuilderHandle<Engine>where
Engine: PayloadTypes + 'static,
sourcepub const fn new(
to_service: UnboundedSender<PayloadServiceCommand<Engine>>,
) -> PayloadBuilderHandle<Engine>
pub const fn new( to_service: UnboundedSender<PayloadServiceCommand<Engine>>, ) -> PayloadBuilderHandle<Engine>
Creates a new payload builder handle for the given channel.
Note: this is only used internally by the PayloadBuilderService
to manage the payload
building flow See PayloadBuilderService::poll
for implementation details.
sourcepub async fn best_payload(
&self,
id: PayloadId,
) -> Option<Result<<Engine as PayloadTypes>::BuiltPayload, PayloadBuilderError>>
pub async fn best_payload( &self, id: PayloadId, ) -> Option<Result<<Engine as PayloadTypes>::BuiltPayload, PayloadBuilderError>>
Returns the best payload for the given identifier.
Note: this does not resolve the job if it’s still in progress.
sourcepub fn send_new_payload(
&self,
attr: <Engine as PayloadTypes>::PayloadBuilderAttributes,
) -> Receiver<Result<PayloadId, PayloadBuilderError>> ⓘ
pub fn send_new_payload( &self, attr: <Engine as PayloadTypes>::PayloadBuilderAttributes, ) -> Receiver<Result<PayloadId, PayloadBuilderError>> ⓘ
Sends a message to the service to start building a new payload for the given payload.
This is the same as PayloadBuilderHandle::new_payload
but does not wait for the result
and returns the receiver instead
sourcepub async fn new_payload(
&self,
attr: <Engine as PayloadTypes>::PayloadBuilderAttributes,
) -> Result<PayloadId, PayloadBuilderError>
pub async fn new_payload( &self, attr: <Engine as PayloadTypes>::PayloadBuilderAttributes, ) -> Result<PayloadId, PayloadBuilderError>
Starts building a new payload for the given payload attributes.
Returns the identifier of the payload.
Note: if there’s already payload in progress with same identifier, it will be returned.
Trait Implementations§
source§impl<Engine> Clone for PayloadBuilderHandle<Engine>where
Engine: PayloadTypes,
impl<Engine> Clone for PayloadBuilderHandle<Engine>where
Engine: PayloadTypes,
source§fn clone(&self) -> PayloadBuilderHandle<Engine>
fn clone(&self) -> PayloadBuilderHandle<Engine>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<Engine> Debug for PayloadBuilderHandle<Engine>where
Engine: Debug + PayloadTypes,
impl<Engine> Debug for PayloadBuilderHandle<Engine>where
Engine: Debug + PayloadTypes,
source§impl<Engine> From<PayloadBuilderHandle<Engine>> for PayloadStore<Engine>where
Engine: PayloadTypes,
impl<Engine> From<PayloadBuilderHandle<Engine>> for PayloadStore<Engine>where
Engine: PayloadTypes,
source§fn from(inner: PayloadBuilderHandle<Engine>) -> PayloadStore<Engine>
fn from(inner: PayloadBuilderHandle<Engine>) -> PayloadStore<Engine>
Auto Trait Implementations§
impl<Engine> Freeze for PayloadBuilderHandle<Engine>
impl<Engine> !RefUnwindSafe for PayloadBuilderHandle<Engine>
impl<Engine> Send for PayloadBuilderHandle<Engine>
impl<Engine> Sync for PayloadBuilderHandle<Engine>
impl<Engine> Unpin for PayloadBuilderHandle<Engine>
impl<Engine> !UnwindSafe for PayloadBuilderHandle<Engine>
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Size: 8 bytes