use crate::node::FullNode;
use reth_node_api::FullNodeComponents;
use reth_node_core::exit::NodeExitFuture;
use std::fmt;
/// A Handle to the launched node.
#[must_use = "Needs to await the node exit future"]
pub struct NodeHandle<Node: FullNodeComponents> {
/// All node components.
pub node: FullNode<Node>,
/// The exit future of the node.
pub node_exit_future: NodeExitFuture,
}
impl<Node: FullNodeComponents> NodeHandle<Node> {
/// Waits for the node to exit, if it was configured to exit.
pub async fn wait_for_node_exit(self) -> eyre::Result<()> {
self.node_exit_future.await
}
}
impl<Node: FullNodeComponents> fmt::Debug for NodeHandle<Node> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("NodeHandle")
.field("node", &"...")
.field("node_exit_future", &self.node_exit_future)
.finish()
}
}