Struct ProofTrieNodeV2
pub struct ProofTrieNodeV2 {
pub path: Nibbles,
pub node: TrieNodeV2,
pub masks: Option<BranchNodeMasks>,
}Expand description
Carries all information needed by a sparse trie to reveal a particular node.
Fields§
§path: NibblesPath of the node.
node: TrieNodeV2The node itself.
masks: Option<BranchNodeMasks>Tree and hash masks for the node, if known. Both masks are always set together (from database branch nodes).
Implementations§
§impl ProofTrieNodeV2
impl ProofTrieNodeV2
pub fn empty() -> ProofTrieNodeV2
pub fn empty() -> ProofTrieNodeV2
Creates an empty ProofTrieNodeV2 with an empty root node. Useful as a placeholder when
taking a node out of a slice via core::mem::replace.
pub fn from_sorted_trie_nodes(
iter: impl IntoIterator<Item = (Nibbles, TrieNode, Option<BranchNodeMasks>)>,
) -> Vec<ProofTrieNodeV2>
pub fn from_sorted_trie_nodes( iter: impl IntoIterator<Item = (Nibbles, TrieNode, Option<BranchNodeMasks>)>, ) -> Vec<ProofTrieNodeV2>
Converts an iterator of (path, TrieNode, masks) tuples into Vec<ProofTrieNodeV2>,
merging extension nodes into their child branch nodes.
The input must be sorted in depth-first order (children before parents) for extension merging to work correctly.
Trait Implementations§
§impl Clone for ProofTrieNodeV2
impl Clone for ProofTrieNodeV2
§fn clone(&self) -> ProofTrieNodeV2
fn clone(&self) -> ProofTrieNodeV2
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for ProofTrieNodeV2
impl Debug for ProofTrieNodeV2
impl Eq for ProofTrieNodeV2
§impl PartialEq for ProofTrieNodeV2
impl PartialEq for ProofTrieNodeV2
impl StructuralPartialEq for ProofTrieNodeV2
Auto Trait Implementations§
impl Freeze for ProofTrieNodeV2
impl RefUnwindSafe for ProofTrieNodeV2
impl Send for ProofTrieNodeV2
impl Sync for ProofTrieNodeV2
impl Unpin for ProofTrieNodeV2
impl UnsafeUnpin for ProofTrieNodeV2
impl UnwindSafe for ProofTrieNodeV2
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Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 152 bytes