pub struct OverlayBuilder<N: NodePrimitives = EthPrimitives> { /* private fields */ }Expand description
Builder for calculating trie and hashed-state overlays.
This stores the overlay manager, overlay configuration, and the logic for resolving overlays and collecting reverts.
Implementations§
Source§impl<N: NodePrimitives> OverlayBuilder<N>
impl<N: NodePrimitives> OverlayBuilder<N>
Sourcepub const fn without_trie_revert_caching(self) -> Self
pub const fn without_trie_revert_caching(self) -> Self
Stops this builder from retaining the trie reverts it accumulates in the changeset cache.
Use it for anchors an untrusted peer chooses: cached reverts are keyed by the anchor and stay until their start block is evicted, so they would otherwise pile up in the cache the engine shares.
Sourcepub fn with_appended_block(self, block: ExecutedBlock<N>) -> Self
pub fn with_appended_block(self, block: ExecutedBlock<N>) -> Self
Appends an executed block to this builder’s in-memory parent state.
Trait Implementations§
Source§impl<N: Clone + NodePrimitives> Clone for OverlayBuilder<N>
impl<N: Clone + NodePrimitives> Clone for OverlayBuilder<N>
Auto Trait Implementations§
impl<N = EthPrimitives> !RefUnwindSafe for OverlayBuilder<N>
impl<N = EthPrimitives> !UnwindSafe for OverlayBuilder<N>
impl<N> Freeze for OverlayBuilder<N>
impl<N> Send for OverlayBuilder<N>
impl<N> Sync for OverlayBuilder<N>
impl<N> Unpin for OverlayBuilder<N>
impl<N> UnsafeUnpin for OverlayBuilder<N>
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Size: 88 bytes