Struct reth_revm::StateBuilder

pub struct StateBuilder<DB> { /* private fields */ }
Expand description

Allows building of State and initializing it with different options.

Implementations§

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impl StateBuilder<EmptyDBTyped<Infallible>>

pub fn new() -> StateBuilder<EmptyDBTyped<Infallible>>

Create a new builder with an empty database.

If you want to instantiate it with a specific database, use new_with_database.

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impl<DB> StateBuilder<DB>
where DB: Database,

pub fn new_with_database(database: DB) -> StateBuilder<DB>

Create a new builder with the given database.

pub fn with_database<ODB>(self, database: ODB) -> StateBuilder<ODB>
where ODB: Database,

Set the database.

pub fn with_database_ref<ODB>( self, database: ODB, ) -> StateBuilder<WrapDatabaseRef<ODB>>
where ODB: DatabaseRef,

Takes DatabaseRef and wraps it with WrapDatabaseRef.

pub fn with_database_boxed<Error>( self, database: Box<dyn Database<Error = Error> + Send + '_>, ) -> StateBuilder<Box<dyn Database<Error = Error> + Send + '_>>

With boxed version of database.

pub fn without_state_clear(self) -> StateBuilder<DB>

By default state clear flag is enabled but for initial sync on mainnet we want to disable it so proper consensus changes are in place.

pub fn with_bundle_prestate(self, bundle: BundleState) -> StateBuilder<DB>

Allows setting prestate that is going to be used for execution. This bundle state will act as additional layer of cache. and State after not finding data inside StateCache will try to find it inside BundleState.

On update Bundle state will be changed and updated.

pub fn with_bundle_update(self) -> StateBuilder<DB>

Make transitions and update bundle state.

This is needed option if we want to create reverts and getting output of changed states.

pub fn with_cached_prestate(self, cache: CacheState) -> StateBuilder<DB>

It will use different cache for the state. If set, it will ignore bundle prestate. and will ignore without_state_clear flag as cache contains its own state_clear flag.

This is useful for testing.

pub fn with_background_transition_merge(self) -> StateBuilder<DB>

Starts the thread that will take transitions and do merge to the bundle state in the background.

pub fn with_block_hashes( self, block_hashes: BTreeMap<u64, FixedBytes<32>>, ) -> StateBuilder<DB>

pub fn build(self) -> State<DB>

Trait Implementations§

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impl<DB> Clone for StateBuilder<DB>
where DB: Clone,

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fn clone(&self) -> StateBuilder<DB>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<DB> Debug for StateBuilder<DB>
where DB: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<DB> Default for StateBuilder<DB>
where DB: Database + Default,

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fn default() -> StateBuilder<DB>

Returns the “default value” for a type. Read more
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impl<DB> PartialEq for StateBuilder<DB>
where DB: PartialEq,

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fn eq(&self, other: &StateBuilder<DB>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<DB> Eq for StateBuilder<DB>
where DB: Eq,

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impl<DB> StructuralPartialEq for StateBuilder<DB>

Auto Trait Implementations§

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impl<DB> Freeze for StateBuilder<DB>
where DB: Freeze,

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impl<DB> RefUnwindSafe for StateBuilder<DB>
where DB: RefUnwindSafe,

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impl<DB> Send for StateBuilder<DB>
where DB: Send,

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impl<DB> Sync for StateBuilder<DB>
where DB: Sync,

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impl<DB> Unpin for StateBuilder<DB>
where DB: Unpin,

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impl<DB> UnwindSafe for StateBuilder<DB>
where DB: UnwindSafe,

Blanket Implementations§

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit #126799)
Performs copy-assignment from self to dst. Read more
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