Struct StateChangeset
pub struct StateChangeset {
pub accounts: Vec<(Address, Option<AccountInfo>)>,
pub storage: Vec<PlainStorageChangeset>,
pub contracts: Vec<(FixedBytes<32>, Bytecode)>,
}
Expand description
accounts/storages/contracts for inclusion into database. Structure is made so it is easier to apply directly to database that mostly have separate tables to store account/storage/contract data.
Note: that data is not sorted. Some database benefit of faster inclusion and smaller footprint if data is inserted in sorted order.
Fields§
§accounts: Vec<(Address, Option<AccountInfo>)>
Vector of not sorted accounts information.
storage: Vec<PlainStorageChangeset>
Vector of not sorted storage.
contracts: Vec<(FixedBytes<32>, Bytecode)>
Vector of contracts by bytecode hash. not sorted.
Trait Implementations§
§impl Clone for StateChangeset
impl Clone for StateChangeset
§fn clone(&self) -> StateChangeset
fn clone(&self) -> StateChangeset
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StateChangeset
impl Debug for StateChangeset
§impl Default for StateChangeset
impl Default for StateChangeset
§fn default() -> StateChangeset
fn default() -> StateChangeset
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for StateChangeset
impl RefUnwindSafe for StateChangeset
impl Send for StateChangeset
impl Sync for StateChangeset
impl Unpin for StateChangeset
impl UnwindSafe for StateChangeset
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Size: 72 bytes