pub enum SyncState {
Idle,
Syncing,
}Expand description
The state the network is currently in when it comes to synchronization.
Variants§
Idle
Node sync is complete.
The network just serves requests to keep up of the chain.
Syncing
Network is syncing
Implementations§
Trait Implementations§
impl Copy for SyncState
impl Eq for SyncState
impl StructuralPartialEq for SyncState
Auto Trait Implementations§
impl Freeze for SyncState
impl RefUnwindSafe for SyncState
impl Send for SyncState
impl Sync for SyncState
impl Unpin for SyncState
impl UnsafeUnpin for SyncState
impl UnwindSafe for SyncState
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Source§impl<T> BorrowMut<T> for Twhere
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
Compare self to
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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Converts self into a Right variant of Either<Self, Self>
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Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 1 byte
Size for each variant:
Idle: 0 bytesSyncing: 0 bytes