pub struct ExecutedBlock<N: NodePrimitives = EthPrimitives> {
pub recovered_block: Arc<RecoveredBlock<N::Block>>,
pub execution_output: Arc<ExecutionOutcome<N::Receipt>>,
pub hashed_state: Arc<HashedPostState>,
pub trie_updates: Arc<TrieUpdates>,
}Expand description
Represents an executed block stored in-memory.
Fields§
§recovered_block: Arc<RecoveredBlock<N::Block>>Recovered Block
execution_output: Arc<ExecutionOutcome<N::Receipt>>Block’s execution outcome.
hashed_state: Arc<HashedPostState>Block’s hashed state.
trie_updates: Arc<TrieUpdates>Trie updates that result from calculating the state root for the block.
Implementations§
Source§impl<N: NodePrimitives> ExecutedBlock<N>
impl<N: NodePrimitives> ExecutedBlock<N>
Sourcepub fn sealed_block(&self) -> &SealedBlock<N::Block>
pub fn sealed_block(&self) -> &SealedBlock<N::Block>
Returns a reference to an inner [SealedBlock]
Sourcepub fn recovered_block(&self) -> &RecoveredBlock<N::Block>
pub fn recovered_block(&self) -> &RecoveredBlock<N::Block>
Returns a reference to [RecoveredBlock]
Sourcepub fn execution_outcome(&self) -> &ExecutionOutcome<N::Receipt>
pub fn execution_outcome(&self) -> &ExecutionOutcome<N::Receipt>
Returns a reference to the block’s execution outcome
Sourcepub fn hashed_state(&self) -> &HashedPostState
pub fn hashed_state(&self) -> &HashedPostState
Returns a reference to the hashed state result of the execution outcome
Sourcepub fn trie_updates(&self) -> &TrieUpdates
pub fn trie_updates(&self) -> &TrieUpdates
Returns a reference to the trie updates resulting from the execution outcome
Sourcepub fn block_number(&self) -> BlockNumber
pub fn block_number(&self) -> BlockNumber
Returns a [BlockNumber] of the block.
Trait Implementations§
Source§impl<N: Clone + NodePrimitives> Clone for ExecutedBlock<N>
impl<N: Clone + NodePrimitives> Clone for ExecutedBlock<N>
Source§fn clone(&self) -> ExecutedBlock<N>
fn clone(&self) -> ExecutedBlock<N>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<N: Debug + NodePrimitives> Debug for ExecutedBlock<N>
impl<N: Debug + NodePrimitives> Debug for ExecutedBlock<N>
Source§impl<N: NodePrimitives> Default for ExecutedBlock<N>
impl<N: NodePrimitives> Default for ExecutedBlock<N>
Source§impl<N: PartialEq + NodePrimitives> PartialEq for ExecutedBlock<N>
impl<N: PartialEq + NodePrimitives> PartialEq for ExecutedBlock<N>
impl<N: Eq + NodePrimitives> Eq for ExecutedBlock<N>
impl<N: NodePrimitives> StructuralPartialEq for ExecutedBlock<N>
Auto Trait Implementations§
impl<N> Freeze for ExecutedBlock<N>
impl<N> RefUnwindSafe for ExecutedBlock<N>where
<N as NodePrimitives>::BlockBody: RefUnwindSafe,
<N as NodePrimitives>::BlockHeader: RefUnwindSafe,
<N as NodePrimitives>::Receipt: RefUnwindSafe,
impl<N> Send for ExecutedBlock<N>
impl<N> Sync for ExecutedBlock<N>
impl<N> Unpin for ExecutedBlock<N>
impl<N> UnwindSafe for ExecutedBlock<N>where
<N as NodePrimitives>::BlockBody: RefUnwindSafe,
<N as NodePrimitives>::BlockHeader: RefUnwindSafe,
<N as NodePrimitives>::Receipt: RefUnwindSafe,
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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 32 bytes