pub enum BlockValidationKind {
    Exhaustive,
    SkipStateRootValidation,
}
Expand description

Represents the kind of validation that should be performed when inserting a block.

The motivation for this is that the engine API spec requires that block’s state root is validated when received from the CL.

This step is very expensive due to how changesets are stored in the database, so we want to avoid doing it if not necessary. Blocks can also originate from the network where this step is not required.

Variants§

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Exhaustive

All validation checks that can be performed.

This includes validating the state root, if possible.

Note: This should always be used when inserting blocks that originate from the consensus layer.

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SkipStateRootValidation

Perform all validation checks except for state root validation.

Implementations§

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impl BlockValidationKind

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pub const fn is_exhaustive(&self) -> bool

Returns true if the state root should be validated if possible.

Trait Implementations§

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impl Clone for BlockValidationKind

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fn clone(&self) -> BlockValidationKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlockValidationKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BlockValidationKind

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fn default() -> BlockValidationKind

Returns the “default value” for a type. Read more
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impl Display for BlockValidationKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for BlockValidationKind

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fn eq(&self, other: &BlockValidationKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BlockValidationKind

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impl Eq for BlockValidationKind

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impl StructuralPartialEq for BlockValidationKind

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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 1 byte

Size for each variant:

  • Exhaustive: 0 bytes
  • SkipStateRootValidation: 0 bytes