pub trait MevFullApiServer:
Sized
+ Send
+ Sync
+ 'static {
// Required methods
fn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = RpcResult<SendBundleResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = RpcResult<SimBundleResponse>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
// Provided method
fn into_rpc(self) -> RpcModule<Self> { ... }
}
Expand description
Server trait implementation for the MevFullApi
RPC API.
Required Methods§
Sourcefn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = RpcResult<SendBundleResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = RpcResult<SendBundleResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Submitting bundles to the relay. It takes in a bundle and provides a bundle hash as a return value.
Sourcefn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = RpcResult<SimBundleResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = RpcResult<SimBundleResponse>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Similar to mev_sendBundle
but instead of submitting a bundle to the relay, it returns
a simulation result. Only fully matched bundles can be simulated.
Provided Methods§
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.