pub trait MevFullApiServer:
Sized
+ Send
+ Sync
+ 'static {
// Required methods
fn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = Result<SendBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
fn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = Result<SimBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
// Provided method
fn into_rpc(self) -> RpcModule<Self> { ... }
}
Expand description
Server trait implementation for the MevFullApi
RPC API.
Required Methods§
sourcefn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = Result<SendBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn send_bundle<'life0, 'async_trait>(
&'life0 self,
request: SendBundleRequest,
) -> Pin<Box<dyn Future<Output = Result<SendBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Submitting bundles to the relay. It takes in a bundle and provides a bundle hash as a return value.
sourcefn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = Result<SimBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn sim_bundle<'life0, 'async_trait>(
&'life0 self,
bundle: SendBundleRequest,
sim_overrides: SimBundleOverrides,
) -> Pin<Box<dyn Future<Output = Result<SimBundleResponse, ErrorObject<'static>>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Similar to mev_sendBundle
but instead of submitting a bundle to the relay, it returns
a simulation result. Only fully matched bundles can be simulated.
Provided Methods§
Object Safety§
This trait is not object safe.