reth_node_builder::add_ons

Struct AddOns

Source
pub struct AddOns<Node: FullNodeComponents, AddOns: NodeAddOns<Node>> {
    pub hooks: NodeHooks<Node, AddOns>,
    pub exexs: Vec<(String, Box<dyn BoxedLaunchExEx<Node>>)>,
    pub add_ons: AddOns,
}
Expand description

Additional node extensions.

At this point we consider all necessary components defined.

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§hooks: NodeHooks<Node, AddOns>

Additional NodeHooks that are called at specific points in the node’s launch lifecycle.

§exexs: Vec<(String, Box<dyn BoxedLaunchExEx<Node>>)>

The ExExs (execution extensions) of the node.

§add_ons: AddOns

Additional captured addons.

Auto Trait Implementations§

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impl<Node, AddOns> Freeze for AddOns<Node, AddOns>
where AddOns: Freeze,

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impl<Node, AddOns> !RefUnwindSafe for AddOns<Node, AddOns>

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impl<Node, AddOns> Send for AddOns<Node, AddOns>

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impl<Node, AddOns> !Sync for AddOns<Node, AddOns>

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impl<Node, AddOns> Unpin for AddOns<Node, AddOns>
where AddOns: Unpin,

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impl<Node, AddOns> !UnwindSafe for AddOns<Node, AddOns>

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